Intro to gamedev using D


After ascertaining that I'm not going to spend any more time on workshops or talks, I ended up preparing a... workshop for a local OSS weekend event.

The workshop is an introduction to game development in the D language, with a focus on making a game (for people who never made a game) rather than trying to show off all the features of D.

Slides I prepared for the worshop are not really presentation slides, but rather a thinly veiled tutorial with code to copy and bullet-points instead of long-winded paragraphs. We'll see if that makes any sense at all.